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Zuma blitz problems
Zuma blitz problems















I've attached a Bezier/spline library script. I have found a similar command in the MathFX class from the Unify Wiki called Clerp.īut I cannot get it to work? here is my pseudo code, I know the does not work? all I want to do is get the current y angle of the gameobject that my script is attached too. This command will gradually move a number from its current value to a destination value at a certain speed. This command will return an auto-interpolated angle based on a given speed. In Darkbasic Professinal there is a command called CurveAngle.įunction CurveAngle(fA As Single, fDa As Single, fSp As Single) As Single

#Zuma blitz problems code#

However, I want to code this project in Unity now, as Unity is so much more powerful, and with cross-browser support etc. Work in progress/vSlot - Work in progress.html I have had this working using Darkbasic Professional, see video below: However, I need my waypoint solution to work with a player controlled variable speed gameobject.Īnd Sam's example calculates the waypoint bezier curve based on time to complete the waypoints layout, prior to moving the gameobject. I have read lots of forum topics on this subject, and I have tried a fair few waypoint implementations to get this to work, I did manage to get the gameobject to travel at a constant speed using Sam at FPS waypoint solution. Basically I have my waypoints all setup and working, however my gameobject slows down as it reaches a waypoint, this means that my gameobject does not travel at a constant speed around all my waypoints.















Zuma blitz problems